# Shadow
shadow = false;
no-dock-shadow = true;
no-dnd-shadow = false;
clear-shadow = true;

shadow-radius = 2;
shadow-offset-x = 6;
shadow-offset-y = 3;
#shadow-opacity = 0.4;
shadow-red = 0.15;
shadow-green = 0.15;
shadow-blue = 0.15;
shadow-exclude = [ "n:e:Notification" ];
# shadow-exclude = "n:e:Notification";
# shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ]
shadow-ignore-shaped = true;

# Opacity
#menu-opacity = 0.9;
#inactive-opacity = 0.9;
#active-opacity = 0.9;
# frame-opacity = 0.8;
# inactive-opacity-override = true;

#alpha-step = 0.06;


#inactive-dim = 0.9;
# inactive-dim-fixed = true;
#blur-background = true;


# blur-background-frame = true;

#blur-background-fixed = false;
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];


# Fading
fading = true;
fade-delta = 2;
fade-in-step = 0.03;
fade-out-step = 0.03;
no-fading-openclose = false;
#fade-exclude = [ ];

# Other
backend = "GLX"

mark-wmwin-focused = true;
mark-ovredir-focused = true;
use-ewmh-active-win = false;


detect-rounded-corners = true;
detect-client-opacity = true;


refresh-rate = 60;
vsync = "opengl";

dbe = false;
paint-on-overlay = true;
sw-opti = false;

unredir-if-possible = false;

focus-exclude = [ ];

detect-transient = true;

detect-client-leader = true;
invert-color-include = [ ];

# GLX backend			# GLX backend fine-tune options. See man page for more info.
glx-no-stencil = true;
glx-copy-from-front = false;
# glx-use-copysubbuffermesa = true;
# glx-no-rebind-pixmap = true
glx-swap-method = "undefined";

# Window type settings
wintypes:
{

  tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
  # fade: Fade the particular type of windows.
  # shadow: Give those windows shadow
  # opacity: Default opacity for the type of windows.
  # focus: Whether to always consider windows of this type focused.
};
